Use of these glitches are not endorsed by the MotorStorm Wiki and are only presented here for encyclopedic reasons.
MotorStorm: Pacific Rift, like many other games, has numerous glitches. If you know of a glitch which is not already listed, or has been patched, please write in under the correct section.
• Wildfire/Big Rig EXPLOSION glitch - If you take any big rig and go to a the edge of a pool of lava and very lightly run one tire into it your boost meter must be empty, if done correctly your meter will instantly fly up and cause an explosion but because one tire is in the magma you will stay in place.A funny glitch to mess around with.
- Badlands/Italia Velocità acceleration glitch - If one drives the Velocità into the large pond on the third section of track, the vehicle will begin to accelerate to ridiculous speeds and will become extremely unstable.
- The same thing can happen when using a Racing Truck and going through the first turn, although this is much less useful as the Racing Truck tends to go flying off the track afterwards.
- The Rift spawn glitch (Bike only) - After exiting the tunnel on the first stretch, take a sharp right turn towards the bridge, bunny hop the gap and continue forward. If executed correctly the player should respawn on the bridge of the final section of track.
- Razorback spawn glitch 1 - While jumping off the left ramp by the large waterfall, direct yourself towards the waterfall and you will spawn far ahead of where you're supposed to land.
- Razorback spawn glitch 2 - Near the 2/3rd point of the track, there is a split path that either takes you into raging rapids or on the safe high road. If you take the highroad, it will turn left where you will then go off a jump into a large cave. If you boost explode on this ramp, you will spawn far ahead into the cave.
- Scorched Spawn glitch (Mud Pluggers only) - Before entering the large forest near the end there is a network of paths winding around some mounds. If you take the furthest left path you will reach a turn that will lead you into a cooling zone. Instead of going into the cooling zone, keep going straight and boost explode into the large hill behind it. You will then spawn into the middle of the forest.
- Quicksands shortcut turn glitch - Immediately before the first u-turn, there is a narrow space through which bikes can squeeze through and cut off the turn.
- Colossus Canyon (Atlas Earthquake/Atlas M-SUV only) floating glitch - if the player drives their Earthquake/M-SUV into the first vertical waterfall (if driving the track in reverse), when they wreck they will begin to rise into the air. This does not seem to work with other Monster Trucks.
- A similar glitch can be found at Cascade Falls, in which should the player drive off onto the small waterfall directly at the first jump(leading them to continue forward through a tire barricade), they will instantly wreck and have their vehicle slowly float away.
- Quicksands cooling glitch: During the first time you have to maneuver around some water on this track there are two jumps. The left one sends you through a waterfall to cool off which takes a few extra seconds to get to. However, even though you don't drive through any water on the other one, you will still be cooled off.
- Quicksands Eliminator glitch: during eliminator on this track, rather than exploding when getting eliminated, a CPU will occasionally merely drive around in circles as if they're trapped in an invisible box. However, if you run into them, they won't respawn. This mostly occurs with buggies.
- Quicksands turn happy glitch: at the first 180 degree turn, rather than continuing on after taking the jump, a CPU will occasionally turn around and go through the entire 180 degree turn again.
- On pretty much every DLC track, there is a huge glitch with the boost flames in which they will not show up for up to half of the time on the track.
- On the track Sugar Rush, around the starting line are two open trucks smaller vehicles can drive through. Should the player decide to, unintelligently, try to attempt to make it through in an Atlas Arizona, they will clearly wreck, but can occasionally glitch and phase into the truck. It can be amusing to see the bus be flung about at immense speeds inside the truck, usually leading to repetitive wrecking. Simply boost continuously to escape. (Or just, you know, restart the race.)
- Exploding the vehicle or wrecking near the truck should also spawn the vehicle inside it, provided it's large enough. Humorously your vehicle could be be sent skyrocketing! A great way to view the entire track from above.
- Rally Car suspension glitch - Occasionally, the rally car's suspension will randomly fail and cause the player to wreck.
- Twin Truck Glitch - When driving one of the Racing Trucks, if you touch the side of the wheel of a Monster Truck, you will occasionally be flung forward.
- Humbler Diablo Glitch - A rather enjoyable glitch. When driving on a ramp or metal surface, the buggy levitates a few centimeters off of the ground to make it almost look like a hovercraft. Also, even though it has four rear tires, it only leaves two tire tracks in the mud, sand, etc.
- Commonly while driving rally cars that have no roof, the driver's head will appear slightly cloudy and dark, as if there was still a roof.
- Horn Glitch - With any vehicle on any track, if you honk your horn, then have an AI immediately respond before you crash immediately after that; when you respawn, your horn will no longer work. However, if you crash again or hit the alarm stage of your boost, your horn will sound off on its own at full volume. (Sometimes you don't have to wreck in general, and simply have the AI honk at you for a considerable amount of time near you.)
- Camera glitch - If you drive your vehicle into water and enter photo mode, you can take pictures of the inside of your vehicle. Also occurs in Apocalypse.
- PlayStation Network ID glitch - Sometimes player's PSN IDs will not appear even when the L3 button is tapped twice.
- If the player selects Custom Game, then Find Game game, they will come to a list of Custom Games. If they quit to the online home, then change the online region and go back on the Custom Game - Find Game, it will have a list of all the current Ranked sessions, meaning you can join a Ranked Game mid-race.
- Sometimes, a player will spawn on top of another player at the start line. This usually happens after the player does the above glitch.
- On one occasion in ranked online play, in The Edge, the number of laps was set to 0. So the racers had to continue driving an infinite number of laps until the other players were forced to drop out on their own.
- Slingshot: when playing on wrecreation or festival mode, occasionally the ai vehicles will begin to perform spasms and accelerate to impossible speeds making victory virtually impossible. This is known as "the slingshot"; it is mostly used by larger vehicles such as Big Rigs and Monster Trucks, though is still occasionally used by smaller classes. It is assumed that the Slingshot comes into play when an ai becomes 'broken'. To keep up with experienced players, ai usually usually possess feature that surpasses in-game physics in order to prevent falling too far behind and keep the experience fresh for the player. It can be assumed that the slingshot glitch occurs when an ai breaks and the game's programming tells them they are in last place when they are really in first. This causes them to defy physics when in front of the player, speeding ahead until nearly overlapping the player when they finally calm back to a steady pace. The nature of the slingshot itself is a mystery, however a few factors come into play within a slingshot occourance:
- Ai only perform the slingshot the moment they pass the player in a race, otherwise they stay at a wary crawl behind the player waiting for them to make a mistake.
- The slingshot occasionally carries a glitch vortex which can send your vehicle spinning out of control if caught within it. This is best performed in riptide on hardcore difficulty while the ai are all in the Big Rig class.
- With each level of difficulty, the chance of ai performing a slingshot is more likely (easy [10-20%], medium [40-60%], hard [60-80%], hardcore [90-100%]
- Different tracks have different chances of ai performing the slingshot. For example, tracks such as Riptide and Badlands almost always have a slingshot occurance while tracks like Quicksands have yet to ever have a single ai perform this glitch.
- The slingshot gives AI a heavier gravity, slamming down from jumps and bumps much faster than physically possible.
- AI can also perform turns much quicker, going off 180 degree turns with no use of breaks or airbreaks, maintaining their full speed.